Commit ded0dcb1 by alsunj

fix shader issues

parent b49f8cea
Showing with 8382 additions and 57 deletions
...@@ -342,6 +342,9 @@ MonoBehaviour: ...@@ -342,6 +342,9 @@ MonoBehaviour:
skyOcclusionIntensityMultiplier: skyOcclusionIntensityMultiplier:
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m_Value: 1 m_Value: 1
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--- !u!114 &-1216621516061285780 --- !u!114 &-1216621516061285780
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...@@ -462,8 +465,6 @@ MonoBehaviour: ...@@ -462,8 +465,6 @@ MonoBehaviour:
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......
...@@ -78,11 +78,11 @@ MonoBehaviour: ...@@ -78,11 +78,11 @@ MonoBehaviour:
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m_ShadowType: 1 m_ShadowType: 1
...@@ -109,6 +109,7 @@ MonoBehaviour: ...@@ -109,6 +109,7 @@ MonoBehaviour:
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using Unity.Entities;
using UnityEngine;
public class AnimatorReference : MonoBehaviour
{
public Animator animatorReference;
}
public struct AnimatorReferenceComponent : ICleanupComponentData
{
public Animator animatorReference;
}
\ No newline at end of file
fileFormatVersion: 2
guid: 70b14d298a846084abff9ccb30dc1b9a
\ No newline at end of file
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
public class CameraFollowAuthoring : MonoBehaviour
{
public float3 Offset = new float3(0, 2, -8);
public class Baker : Baker<CameraFollowAuthoring>
{
public override void Bake(CameraFollowAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new CameraFollow
{
Offset = authoring.Offset
});
}
}
}
public struct CameraFollow : IComponentData
{
public Entity PlayerEntity;
public float3 Offset;
}
\ No newline at end of file
fileFormatVersion: 2
guid: 9a9a9eb6cea0a1842abc3455970d2c7a
\ No newline at end of file
...@@ -12,10 +12,9 @@ public class EntitiesReferencesAuthoring : MonoBehaviour ...@@ -12,10 +12,9 @@ public class EntitiesReferencesAuthoring : MonoBehaviour
{ {
Entity entity = GetEntity(TransformUsageFlags.Dynamic); Entity entity = GetEntity(TransformUsageFlags.Dynamic);
Entity playerPrefabEntity = GetEntity(authoring.playerPrefabGameObject, TransformUsageFlags.Dynamic); Entity playerPrefabEntity = GetEntity(authoring.playerPrefabGameObject, TransformUsageFlags.Dynamic);
AddComponent(entity, new EntititesReferences AddComponent(entity, new EntititesReferences
{ {
playerPrefabEntity = playerPrefabEntity playerPrefabEntity = playerPrefabEntity,
}); });
AddComponent<PhysicsVelocity>(entity); AddComponent<PhysicsVelocity>(entity);
AddComponent<PhysicsMass>(entity, PhysicsMass.CreateDynamic(MassProperties.UnitSphere, 1f)); AddComponent<PhysicsMass>(entity, PhysicsMass.CreateDynamic(MassProperties.UnitSphere, 1f));
...@@ -24,7 +23,8 @@ public class EntitiesReferencesAuthoring : MonoBehaviour ...@@ -24,7 +23,8 @@ public class EntitiesReferencesAuthoring : MonoBehaviour
} }
} }
public struct EntititesReferences : IComponentData public struct EntititesReferences : IComponentData
{ {
public Entity playerPrefabEntity; public Entity playerPrefabEntity;
} }
\ No newline at end of file
...@@ -5,6 +5,15 @@ using UnityEngine; ...@@ -5,6 +5,15 @@ using UnityEngine;
public class NetcodePlayerInputAuthoring : MonoBehaviour public class NetcodePlayerInputAuthoring : MonoBehaviour
{ {
public float sprintRemaining = 5f;
public float sprintDuration = 5f;
public float sprintSpeed = 12f;
public float walkSpeed = 9f;
public float sprintCooldownReset = 2f;
public float sprintFOV = 90f;
public float walkFOV = 60f;
public float sprintFOVStepTime = 0.1f;
public class Baker : Baker<NetcodePlayerInputAuthoring> public class Baker : Baker<NetcodePlayerInputAuthoring>
{ {
public override void Bake(NetcodePlayerInputAuthoring authoring) public override void Bake(NetcodePlayerInputAuthoring authoring)
...@@ -12,25 +21,23 @@ public class NetcodePlayerInputAuthoring : MonoBehaviour ...@@ -12,25 +21,23 @@ public class NetcodePlayerInputAuthoring : MonoBehaviour
Entity entity = GetEntity(TransformUsageFlags.Dynamic); Entity entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new NetcodePlayerInput()); AddComponent(entity, new NetcodePlayerInput());
// Assign initial values to PlayerSprintData
AddComponent(entity, new PlayerSprintData AddComponent(entity, new PlayerSprintData
{ {
isSprinting = false, isSprinting = false,
isSprintCooldown = false, isSprintCooldown = false,
sprintRemaining = 5f, sprintRemaining = authoring.sprintRemaining,
sprintDuration = 5f, sprintDuration = authoring.sprintDuration,
sprintSpeed = 12f, sprintSpeed = authoring.sprintSpeed,
walkSpeed = 9f, walkSpeed = authoring.walkSpeed,
sprintCooldown = 0f, sprintCooldown = 0f,
sprintCooldownReset = 2f, sprintCooldownReset = authoring.sprintCooldownReset,
sprintFOV = 90f, sprintFOV = authoring.sprintFOV,
walkFOV = 60f, walkFOV = authoring.walkFOV,
sprintFOVStepTime = 0.1f sprintFOVStepTime = authoring.sprintFOVStepTime
}); });
AddComponent(entity, new PlayerAttackData()); AddComponent(entity, new PlayerAttackData());
AddComponent(entity, new PlayerDefenceData()); AddComponent(entity, new PlayerDefenceData());
AddComponent(entity, new CameraFollow());
} }
} }
} }
...@@ -63,9 +70,4 @@ public struct PlayerAttackData : IComponentData ...@@ -63,9 +70,4 @@ public struct PlayerAttackData : IComponentData
public struct PlayerDefenceData : IComponentData public struct PlayerDefenceData : IComponentData
{ {
public float defenceCooldownTimer; public float defenceCooldownTimer;
}
public struct CameraFollow : IComponentData
{
public Entity PlayerEntity;
} }
\ No newline at end of file
...@@ -41,10 +41,6 @@ partial struct GoInGameServerSystem : ISystem ...@@ -41,10 +41,6 @@ partial struct GoInGameServerSystem : ISystem
entityCommandBuffer.SetComponent(playerEntity, LocalTransform.FromPosition(new float3( entityCommandBuffer.SetComponent(playerEntity, LocalTransform.FromPosition(new float3(
UnityEngine.Random.Range(-10, +10), 0, 0))); UnityEngine.Random.Range(-10, +10), 0, 0)));
// Instantiate camera entity and set it to follow the player
Entity cameraEntity = entityCommandBuffer.CreateEntity();
entityCommandBuffer.AddComponent(cameraEntity, new CameraFollow { PlayerEntity = playerEntity });
// Add GhostOwner component to connecting player that sent the connection rpc // Add GhostOwner component to connecting player that sent the connection rpc
NetworkId networkId = SystemAPI.GetComponent<NetworkId>(receiveRpcCommandRequest.ValueRO.SourceConnection); NetworkId networkId = SystemAPI.GetComponent<NetworkId>(receiveRpcCommandRequest.ValueRO.SourceConnection);
entityCommandBuffer.AddComponent(playerEntity, new GhostOwner entityCommandBuffer.AddComponent(playerEntity, new GhostOwner
...@@ -57,6 +53,11 @@ partial struct GoInGameServerSystem : ISystem ...@@ -57,6 +53,11 @@ partial struct GoInGameServerSystem : ISystem
{ {
Value = playerEntity Value = playerEntity
}); });
Animator animator = authoring.playerPrefabGameObject.GetComponent<Animator>();
entityCommandBuffer.AddComponent(playerEntity, new AnimatorComponent
{
animatorEntity = animator
});
} }
entityCommandBuffer.Playback(state.EntityManager); entityCommandBuffer.Playback(state.EntityManager);
......
using Unity.Burst;
using Unity.Entities;
using Unity.NetCode;
using Unity.NetCode.Hybrid;
using UnityEngine;
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation)]
partial struct ClientCameraSystem : ISystem
{
[BurstCompile]
public void OnCreate(ref SystemState state)
{
state.RequireForUpdate<NetworkId>();
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
var ghostPresentationGameObjectSystem =
state.World.GetExistingSystemManaged<GhostPresentationGameObjectSystem>();
var entityManager = state.EntityManager;
foreach (var (cameraFollow, entity) in SystemAPI.Query<RefRO<CameraFollow>>().WithEntityAccess())
{
GameObject cameraGameObject =
ghostPresentationGameObjectSystem.GetGameObjectForEntity(entityManager, entity);
if (cameraGameObject != null)
{
Camera cameraComponent = cameraGameObject.GetComponent<Camera>();
if (cameraComponent != null)
{
// Set the camera's tag to "MainCamera"
cameraComponent.tag = "MainCamera";
}
}
}
}
[BurstCompile]
public void OnDestroy(ref SystemState state)
{
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: 82663c2222578814994ce647df9487fd
\ No newline at end of file
...@@ -15,11 +15,10 @@ partial struct NetcodePlayerMovementSystem : ISystem ...@@ -15,11 +15,10 @@ partial struct NetcodePlayerMovementSystem : ISystem
float deltaTime = SystemAPI.Time.DeltaTime; float deltaTime = SystemAPI.Time.DeltaTime;
foreach ((RefRO<NetcodePlayerInput> netcodePlayerInput, RefRW<PhysicsVelocity> physicsVelocity, foreach ((RefRO<NetcodePlayerInput> netcodePlayerInput, RefRW<PhysicsVelocity> physicsVelocity,
RefRW<LocalTransform> localTransform, RefRW<PlayerSprintData> sprintData, RefRW<LocalTransform> localTransform, RefRW<PlayerSprintData> sprintData)
RefRO<CameraFollow> cameraFollow)
in SystemAPI in SystemAPI
.Query<RefRO<NetcodePlayerInput>, RefRW<PhysicsVelocity>, RefRW<LocalTransform>, .Query<RefRO<NetcodePlayerInput>, RefRW<PhysicsVelocity>, RefRW<LocalTransform>,
RefRW<PlayerSprintData>, RefRO<CameraFollow>>() RefRW<PlayerSprintData>>()
.WithAll<Simulate>()) .WithAll<Simulate>())
{ {
Debug.Log("Updating player movement and camera follow"); Debug.Log("Updating player movement and camera follow");
...@@ -65,21 +64,6 @@ partial struct NetcodePlayerMovementSystem : ISystem ...@@ -65,21 +64,6 @@ partial struct NetcodePlayerMovementSystem : ISystem
quaternion targetRotation = quaternion.LookRotationSafe(moveVector, math.up()); quaternion targetRotation = quaternion.LookRotationSafe(moveVector, math.up());
localTransform.ValueRW.Rotation = math.slerp(localTransform.ValueRO.Rotation, targetRotation, 0.1f); localTransform.ValueRW.Rotation = math.slerp(localTransform.ValueRO.Rotation, targetRotation, 0.1f);
} }
// Update camera position and FOV
Entity playerEntity = cameraFollow.ValueRO.PlayerEntity;
if (SystemAPI.HasComponent<LocalTransform>(playerEntity))
{
LocalTransform playerTransform = SystemAPI.GetComponent<LocalTransform>(playerEntity);
float3 cameraPosition = playerTransform.Position + new float3(0, 2, -5);
SystemAPI.SetComponent(cameraFollow.ValueRO.PlayerEntity,
new LocalTransform { Position = cameraPosition });
// Update camera FOV
Camera.main.fieldOfView = math.lerp(Camera.main.fieldOfView,
sprintData.ValueRO.isSprinting ? sprintData.ValueRO.sprintFOV : sprintData.ValueRO.walkFOV,
sprintData.ValueRO.sprintFOVStepTime * deltaTime);
}
} }
} }
} }
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This source diff could not be displayed because it is too large. You can view the blob instead.
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions shared by several command buffer types.
/// </summary>
public interface IBaseCommandBuffer
{
/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
public void SetInvertCulling(bool invertCulling) ;
/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
public void SetViewport(Rect pixelRect) ;
/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
public void EnableScissorRect(Rect scissor) ;
/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
public void DisableScissorRect() ;
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(int nameID, float value) ;
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(int nameID, int value) ;
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(int nameID, int value) ;
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(int nameID, Vector4 value) ;
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(int nameID, Color value) ;
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(int nameID, Matrix4x4 value) ;
/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
public void EnableShaderKeyword(string keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(in GlobalKeyword keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(Material material, in LocalKeyword keyword) ;
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
public void DisableShaderKeyword(string keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(in GlobalKeyword keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(Material material, in LocalKeyword keyword) ;
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(in GlobalKeyword keyword, bool value) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(Material material, in LocalKeyword keyword, bool value) ;
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) ;
/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) ;
/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
public void SetGlobalDepthBias(float bias, float slopeBias) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, float[] values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, Vector4[] values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) ;
/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) ;
/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) ;
/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(string name) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(string name) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(CustomSampler sampler) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(CustomSampler sampler) ;
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(ProfilerMarker marker) ;
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(ProfilerMarker marker) ;
/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
public void IncrementUpdateCount(RenderTargetIdentifier dest) ;
/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
public void SetupCameraProperties(Camera camera) ;
/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
public void InvokeOnRenderObjectCallbacks() ;
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(string name, float value) ;
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(string name, int value) ;
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(string name, int value) ;
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(string name, Vector4 value) ;
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(string name, Color value) ;
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(string name, Matrix4x4 value) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, List<float> values) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, List<float> values) ;
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, float[] values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, List<Vector4> values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, List<Vector4> values) ;
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, Vector4[] values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) ;
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, ComputeBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, ComputeBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, GraphicsBuffer value) ;
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, GraphicsBuffer value) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) ;
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) ;
/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) ;
/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
public void SetSinglePassStereo(SinglePassStereoMode mode) ;
/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
public void IssuePluginEvent(IntPtr callback, int eventID) ;
/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) ;
/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) ;
/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) ;
}
}
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to a compute command buffer.
/// </summary>
public interface IComputeCommandBuffer : IBaseCommandBuffer
{
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) ;
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) ;
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val) ;
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values) ;
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val) ;
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) ;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct;
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) ;
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val) ;
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, string name, int val) ;
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) ;
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values) ;
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val) ;
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values) ;
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) ;
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values) ;
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values) ;
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsZ">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) ;
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="relativeOrigin">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin) ;
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="buildSettings">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, BuildSettings buildSettings) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt) ;
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt) ;
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val) ;
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) ;
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values) ;
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values) ;
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val) ;
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) ;
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values) ;
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values) ;
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val) ;
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val) ;
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values) ;
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values) ;
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val) ;
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val) ;
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values) ;
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values) ;
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera) ;
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, GraphicsBuffer argsBuffer, uint argsOffset, Camera camera) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) ;
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) ;
}
}
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to a rasterization command buffer.
/// </summary>
public interface IRasterCommandBuffer : IBaseCommandBuffer
{
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil) ;
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil) ;
/// <summary>Wraps [SetInstanceMultiplier](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html) on a CommandBuffer.</summary>
/// <param name="multiplier">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html)</param>
public void SetInstanceMultiplier(uint multiplier) ;
/// <summary>Wraps [SetFoveatedRenderingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html) on a CommandBuffer.</summary>
/// <param name="foveatedRenderingMode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html)</param>
public void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode) ;
/// <summary>Wraps [SetWireframe](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html) on a CommandBuffer.</summary>
/// <param name="enable">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html)</param>
public void SetWireframe(bool enable) ;
/// <summary>Wraps [ConfigureFoveatedRendering](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html) on a CommandBuffer.</summary>
/// <param name="platformData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html)</param>
public void ConfigureFoveatedRendering(IntPtr platformData) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) ;
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) ;
/// <summary>Wraps [DrawMultipleMeshes](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html) on a CommandBuffer.</summary>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="meshes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="subsetIndices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
public void DrawMultipleMeshes(Matrix4x4[] matrices, Mesh[] meshes, int[] subsetIndices, int count, Material material, int shaderPass, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) ;
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material) ;
/// <summary>Wraps [DrawRendererList](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html) on a CommandBuffer.</summary>
/// <param name="rendererList">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html)</param>
public void DrawRendererList(RendererList rendererList) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount) ;
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count) ;
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices) ;
/// <summary>Wraps [DrawMeshInstancedProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
public void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset) ;
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs) ;
/// <summary>Wraps [DrawOcclusionMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html) on a CommandBuffer.</summary>
/// <param name="normalizedCamViewport">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html)</param>
public void DrawOcclusionMesh(RectInt normalizedCamViewport) ;
}
}
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// This interface declares functions that are specific to an unsafe command buffer.
/// </summary>
public interface IUnsafeCommandBuffer : IBaseCommandBuffer, IRasterCommandBuffer, IComputeCommandBuffer
{
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray`1 output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct;
/// <summary>Wraps [Clear](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.Clear.html) on a CommandBuffer.</summary>
public void Clear() ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="loadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="storeAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice) ;
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding) ;
}
}
...@@ -551,6 +551,9 @@ PlayerSettings: ...@@ -551,6 +551,9 @@ PlayerSettings:
- serializedVersion: 3 - serializedVersion: 3
m_BuildTarget: Android m_BuildTarget: Android
m_Formats: 03000000 m_Formats: 03000000
- serializedVersion: 3
m_BuildTarget: WebGL
m_Formats: 05000000
playModeTestRunnerEnabled: 0 playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0 runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1 actionOnDotNetUnhandledException: 1
......
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