Added movement and rotation
Added new input system for each client, Added movement through a rigidbody Added initial player prefab with a prediction ghost
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Assets/_Game/Art.meta
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Assets/_Game/Code/Components.meta
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Assets/_Game/Code/Components/Player.meta
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Assets/_Game/Code/Input.meta
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Assets/_Game/Code/Input/old.meta
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Assets/_Game/Code/Input/old/IInputHandler.cs
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Assets/_Game/Code/Input/old/InputReader.cs
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Assets/_Game/Code/Systems/Connection.meta
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Assets/_Game/Code/Systems/Input.meta
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Assets/_Game/Prefabs.meta
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Assets/_Game/Prefabs/Environment.meta
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Assets/_Game/Prefabs/Player.meta
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Assets/_Game/Prefabs/Player/Cube.prefab
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Assets/_Game/Prefabs/Player/Cube.prefab.meta
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