Commit fe48d7ed by adbaga

Initial commit Minesweeper

parents
Showing with 2353 additions and 0 deletions
File added
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using System;
using System.ComponentModel;
using Game;
namespace ConsoleUserInt
{
namespace ConsoleUI
{
public static class GameUI
{
private static readonly string _verticalSeparator = "|";
private static readonly string _horizontalSeparator = "-";
private static readonly string _centerSeparator = "+";
public static void PrintBoard(Engine.BoardDim game)
{
var board = game.GetBoard();
for (int yIndex = 0; yIndex < game.BoardHeight; yIndex++)
{
var line = "";
for (int xIndex = 0; xIndex < game.BoardWidth; xIndex++)
{
line = line + " " + GetSingleState(board[yIndex, xIndex]) + " ";
if (xIndex < game.BoardWidth - 1)
{
line = line + _verticalSeparator;
}
}
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if (yIndex < game.BoardHeight - 1)
{
line = "";
for (int xIndex = 0; xIndex < game.BoardWidth; xIndex++)
{
line = line + _horizontalSeparator+ _horizontalSeparator+ _horizontalSeparator;
if (xIndex < game.BoardWidth - 1)
{
line = line +_centerSeparator;
}
}
Console.WriteLine(line);
}
}
}
public static string GetSingleState(CellState state)
{
switch (state)
{
case CellState.Empty:
return " ";
case CellState.Mine:
return "§";
case CellState.Flag:
return "±";
case CellState.Hidden:
return "-";
default:
throw new InvalidEnumArgumentException("Unknown enum option!");
}
}
//so, randomizer should generate an array in that range where the mines are stored. If they insert y/x where mine is stored, game ends
}
}
}
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using System;
using System.Reflection;
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File added
namespace Game
{
public enum CellState
{
Empty,
Mine,
Flag,
Hidden,
}
}
\ No newline at end of file
using System;
using Game;
namespace Engine
{
public class BoardDim
{
private static CellState[,] Board { get; set; }
public int BoardWidth { get; }
public int BoardHeight { get; }
private bool _minesSet;
public BoardDim(int boardHeight, int boardWidth)
{
if (boardHeight > 7 || boardWidth > 7)
{
BoardHeight = boardHeight;
BoardWidth = boardWidth;
// initialize the board
Board = new CellState[boardHeight, boardWidth];
}
else
{
Console.WriteLine($"{boardHeight} & {boardWidth} is too small! Minimum 8x8");
throw new ArgumentException("Board size has to be at least 8x8!");
}
}
public CellState[,] GetBoard()
{
var result = new CellState[BoardHeight, BoardWidth];
Array.Copy(Board, result, Board.Length);
return result;
}
public void MinesLocator(int posY, int posX) //to generate mines randomly
{
int mineCount = 0;
Random random = new Random();
do
{
int mineY = random.Next(BoardHeight);
int mineX = random.Next(BoardWidth);
int[,] mineLoc = new int[mineY,mineX];
mineCount++;
}
while (mineCount < 7) ;
_minesSet = !_minesSet;
}
public void checkTile(int posY, int posX)
{
var done = -1;
do
{
//(Board[posY, posX] != CellState.Mine);
} while (done < 0);
//so, now I need to make this check tile to compare the user input and stored array
}
}
}
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using System;
using System.Collections.Generic;
using ConsoleUserInt.ConsoleUI;
using Engine;
using MenuSystem;
using static System.Console;
namespace IDoMinesweeper
{
class Program
{
static void Main(string[] args)
{
Clear();
WriteLine("Welcome to Minesweeper");
var gameMenu = new Menu(1)
{
Title = "New Game",
MenuItemsDictionary = new Dictionary<string, MenuItem>()
{
{
"1", new MenuItem()
{
Title = "Level 1",
CommandToExecute = null
}
},
{
"2", new MenuItem()
{
Title = "Level 2",
CommandToExecute = null
}
},
{
"3", new MenuItem()
{
Title = "Customize Your Board size",
CommandToExecute = TestGame
}
},
}
};
var menu0 = new Menu(0) //main menu
{
Title = "Main Menu",
MenuItemsDictionary = new Dictionary<string, MenuItem>()
{
{
"S", new MenuItem()
{
Title = "Start game",
CommandToExecute = gameMenu.Run
}
},
{
"D", new MenuItem()
{
Title = "Donate",
CommandToExecute = null
}
}
}
};
menu0.Run();
static string TestGame()
{
// do do-while and if it's correct it'll be done. Otherwise, it's gonna keep asking for input''''
WriteLine("Board height (Min. 8): ");
WriteLine(">");
int height = Convert.ToInt32(ReadLine());
WriteLine("Board width (Min. 8): ");
WriteLine(">");
var width = Convert.ToInt32(ReadLine());
var doIt = false;
do
{
if (height < 8 || width < 8)
{
Console.WriteLine("Too small");
return "";
break;
}
else
{
doIt = true;
}
} while (doIt = false);
var game = new BoardDim(height, width);
//previously game
var done = false;
do{
Clear();
GameUI.PrintBoard(game);
game.MinesLocator(height, width);
Console.WriteLine("Check the tile");
Console.WriteLine("Y location:");
int playerMoveY = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("X location:");
int playerMoveX = Convert.ToInt32(Console.ReadLine());
game.checkTile(playerMoveY, playerMoveX);
//done = userYint == 0 && userXint == 0;
//done when it gets one mine at least. it'll turn the value from -1 to 0
done = true;
} while (!done);
return "GAME OVER!!";
}
}
}
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using System;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
namespace MenuSystem
{
public class Menu
{
private int _menuLevel;
private const string MenuCommandExit = "X";
private const string MenuCommandReturnToPrevious = "P";
private Dictionary<string, MenuItem> _menuItemsDictionary = new Dictionary<string, MenuItem>();
public Menu(int menuLevel = 0)
{
_menuLevel = menuLevel;
}
public string Title { get; set; }
public Dictionary<string, MenuItem> MenuItemsDictionary
{
get => _menuItemsDictionary;
set
{
_menuItemsDictionary = value;
if (_menuLevel >= 2)
{
_menuItemsDictionary.Add(MenuCommandReturnToPrevious, new MenuItem() {Title = "Back"});
}
if (_menuLevel >= 1)
{
_menuItemsDictionary.Add(MenuCommandExit, new MenuItem() {Title = "Exit"});
}
}
}
public string Run()
{
var command = "";
do
{
Console.WriteLine(Title);
Console.WriteLine("========================");
foreach (var menuItem in MenuItemsDictionary)
{
Console.Write(menuItem.Key);
Console.Write(" ");
Console.WriteLine(menuItem.Value);
}
Console.WriteLine("----------");
Console.Write(">");
command = Console.ReadLine()?.Trim().ToUpper() ?? "";
var returnCommand = "";
if (MenuItemsDictionary.ContainsKey(command))
{
var menuItem = MenuItemsDictionary[command];
if (menuItem.CommandToExecute != null)
{
returnCommand = menuItem.CommandToExecute(); // run the command
break;
}
}
if (returnCommand == MenuCommandExit)
{
command = MenuCommandExit;
}
} while (command != MenuCommandExit &&
command != MenuCommandReturnToPrevious);
return command;
}
}
}
\ No newline at end of file
using System;
namespace MenuSystem
{
public class MenuItem
{
private string _title;
public string Title
{
get => _title;
set => _title = Validate(value, 1, 100, false);
}
// reference to an method, which returns a string and takes no parameters
// func<...parameter types..., return type>
public Func<string> CommandToExecute { get; set; }
private static string Validate(string item, int minLength, int maxLength, bool toUpper)
{
item = item.Trim();
if (toUpper)
{
item = item.ToUpper();
}
if (item.Length < minLength || item.Length > maxLength)
{
throw new ArgumentException(
$"String is not correct length (" +
$"{minLength}-{maxLength})! Got " +
$"{item.Length} characters.");
}
return item;
}
public override string ToString()
{
return Title;
}
}
}
\ No newline at end of file
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