Commit 7f3afe5d by adbaga

yes

parent 714a0dee
......@@ -3,8 +3,14 @@
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<change beforePath="$PROJECT_DIR$/ConsoleUserInt/GameUI.cs" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/GameUI.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/ConsoleUserInt.dll" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/ConsoleUserInt.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/ConsoleUserInt.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/ConsoleUserInt.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/Game.dll" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/Game.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/Game.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/bin/Debug/netcoreapp3.0/Game.pdb" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ConsoleUserInt/obj/Debug/netcoreapp3.0/ConsoleUserInt.dll" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/obj/Debug/netcoreapp3.0/ConsoleUserInt.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ConsoleUserInt/obj/Debug/netcoreapp3.0/ConsoleUserInt.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/ConsoleUserInt/obj/Debug/netcoreapp3.0/ConsoleUserInt.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Engine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Engine.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/bin/Debug/netcoreapp3.0/Game.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Game/bin/Debug/netcoreapp3.0/Game.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/bin/Debug/netcoreapp3.0/Game.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Game/bin/Debug/netcoreapp3.0/Game.pdb" afterDir="false" />
......@@ -12,6 +18,8 @@
<change beforePath="$PROJECT_DIR$/Game/obj/Debug/netcoreapp3.0/Game.dll" beforeDir="false" afterPath="$PROJECT_DIR$/Game/obj/Debug/netcoreapp3.0/Game.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/obj/Debug/netcoreapp3.0/Game.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/Game/obj/Debug/netcoreapp3.0/Game.pdb" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/ConsoleUserInt.dll" beforeDir="false" afterPath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/ConsoleUserInt.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/ConsoleUserInt.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/ConsoleUserInt.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/Game.dll" beforeDir="false" afterPath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/Game.dll" afterDir="false" />
<change beforePath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/Game.pdb" beforeDir="false" afterPath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/Game.pdb" afterDir="false" />
<change beforePath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/IDoMinesweeper.dll" beforeDir="false" afterPath="$PROJECT_DIR$/IDoMinesweeper/bin/Debug/netcoreapp3.0/IDoMinesweeper.dll" afterDir="false" />
......@@ -48,10 +56,10 @@
<option value="$PROJECT_DIR$/GameUI/Class1.cs" />
<option value="$PROJECT_DIR$/ConsoleUserInt/Class1.cs" />
<option value="$PROJECT_DIR$/Game/CellState.cs" />
<option value="$PROJECT_DIR$/ConsoleUserInt/GameUI.cs" />
<option value="$PROJECT_DIR$/MenuSystem/Menu.cs" />
<option value="$PROJECT_DIR$/Game/Engine.cs" />
<option value="$PROJECT_DIR$/ConsoleUserInt/GameUI.cs" />
<option value="$PROJECT_DIR$/IDoMinesweeper/Program.cs" />
<option value="$PROJECT_DIR$/Game/Engine.cs" />
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......@@ -114,7 +122,9 @@
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<task id="LOCAL-00001" summary="yes">
<created>1570973690674</created>
......@@ -130,7 +140,14 @@
<option name="project" value="LOCAL" />
<updated>1570997742575</updated>
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<option name="localTasksCounter" value="3" />
<task id="LOCAL-00003" summary="commit 3">
<created>1570999581348</created>
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......@@ -143,7 +160,9 @@
<map>
<entry key="MAIN">
<value>
<State />
<State>
<option name="COLUMN_ORDER" />
</State>
</value>
</entry>
</map>
......@@ -153,7 +172,8 @@
<option name="LOCAL_CHANGES_DETAILS_PREVIEW_SHOWN" value="true" />
<MESSAGE value="yes" />
<MESSAGE value="Adding validation input: Doesn't accept non int and set maximum size of the board" />
<option name="LAST_COMMIT_MESSAGE" value="Adding validation input: Doesn't accept non int and set maximum size of the board" />
<MESSAGE value="commit 3" />
<option name="LAST_COMMIT_MESSAGE" value="commit 3" />
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<breakpoint-manager>
......
......@@ -8,9 +8,9 @@ namespace ConsoleUserInt
{
public static class GameUI
{
private static readonly string _verticalSeparator = "|";
private static readonly string _verticalSeparator = "";
private static readonly string _horizontalSeparator = "-";
private static readonly string _centerSeparator = "+";
private static readonly string _centerSeparator = "";
public static void PrintBoard(Engine.BoardDim game)
{
......
......@@ -51,29 +51,45 @@ namespace Engine
public void MinesLocator(int posY, int posX) //to generate mines randomly
public void MinesSetter(int height, int width) //to generate mines randomly
{
int mineCount = 0;
int numOfMines = (height*width) / 8;
Random random = new Random();
do
{
int minePosY = random.Next(height);
int minePosX = random.Next(width);
int[,] mineLoc = new int[minePosY,minePosX];
int mineY = random.Next(BoardHeight);
int mineX = random.Next(BoardWidth);
int[,] mineLoc = new int[mineY,mineX];
mineCount++;
}
while (mineCount <= numOfMines) ;
/* for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
Console.Write(string.Format("{0}\t", mineLoc[minePosY, minePosX]));
}
}
while (mineCount < 7) ;
*/
_minesSet = !_minesSet;
Console.WriteLine($"There are {numOfMines} mines ");
}
......
......@@ -148,7 +148,7 @@ namespace IDoMinesweeper
} while (doIt = false);
//still need improvement. If I put string, it'll say not only not int
//still need improvement. If I put string, it'll say not only "not int"
//but also "Too small" which is weird
//and do while doesn't work as my expectation yet
//I guess it's time to start making better architecture''
......@@ -168,9 +168,10 @@ namespace IDoMinesweeper
Clear();
GameUI.PrintBoard(game);
game.MinesSetter(height, width);
game.MinesLocator(height, width);
......@@ -195,6 +196,8 @@ namespace IDoMinesweeper
return "GAME OVER!!";
}
......
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