Commit 714a0dee by adbaga

commit 3

parent 06a2f5ca
...@@ -3,7 +3,17 @@ ...@@ -3,7 +3,17 @@
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...@@ -39,8 +49,8 @@ ...@@ -39,8 +49,8 @@
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<option value="$PROJECT_DIR$/ConsoleUserInt/GameUI.cs" /> <option value="$PROJECT_DIR$/ConsoleUserInt/GameUI.cs" />
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<option value="$PROJECT_DIR$/MenuSystem/Menu.cs" /> <option value="$PROJECT_DIR$/MenuSystem/Menu.cs" />
<option value="$PROJECT_DIR$/Game/Engine.cs" />
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...@@ -104,7 +114,7 @@ ...@@ -104,7 +114,7 @@
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...@@ -113,7 +123,14 @@ ...@@ -113,7 +123,14 @@
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<updated>1570973690675</updated> <updated>1570973690675</updated>
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<option name="localTasksCounter" value="2" /> <task id="LOCAL-00002" summary="Adding validation input: Doesn't accept non int and set maximum size of the board">
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...@@ -135,7 +152,8 @@ ...@@ -135,7 +152,8 @@
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<option name="LAST_COMMIT_MESSAGE" value="yes" /> <MESSAGE value="Adding validation input: Doesn't accept non int and set maximum size of the board" />
<option name="LAST_COMMIT_MESSAGE" value="Adding validation input: Doesn't accept non int and set maximum size of the board" />
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<breakpoint-manager> <breakpoint-manager>
......
...@@ -77,6 +77,73 @@ namespace Engine ...@@ -77,6 +77,73 @@ namespace Engine
} }
/*public class ReceiveInput
{
Console.WriteLine("Board height (Min. 8): ");
Console.WriteLine(">");
var checkHeight = Console.ReadLine();
int height = 0;
if (!int.TryParse(checkHeight, out height))
{
Console.WriteLine("Not an integer");
}
else
{
height = Convert.ToInt32(checkHeight);
}
var checkWidth = Console.ReadLine();
int width = 0;
if (!int.TryParse(checkWidth, out width))
{
Console.WriteLine("Not an integer");
}
else
{
width = Convert.ToInt32(checkWidth);
}
//var width = Convert.ToInt32(ReadLine());
var doIt = false;
do
{
if (height < 8 || width < 8)
{
Console.WriteLine("Too small. Minimal is 8x8");
break;
}
else if(height > 30 || width > 30)
{
Console.WriteLine("Too big. Maximum size is 30x30");
break;
}
} while (doIt = false);
var game = new BoardDim(height, width);
//previously game
var done = false;
}
*/
public void checkTile(int posY, int posX) public void checkTile(int posY, int posX)
{ {
var done = -1; var done = -1;
......
...@@ -81,6 +81,11 @@ namespace IDoMinesweeper ...@@ -81,6 +81,11 @@ namespace IDoMinesweeper
{ {
// do do-while and if it's correct it'll be done. Otherwise, it's gonna keep asking for input'''' // do do-while and if it's correct it'll be done. Otherwise, it's gonna keep asking for input''''
//var customizeBoard = new Engine.ReceiveInput(); would be used for
//future improvement to check and
//validate input
WriteLine("Board height (Min. 8): "); WriteLine("Board height (Min. 8): ");
WriteLine(">"); WriteLine(">");
var checkHeight = ReadLine(); var checkHeight = ReadLine();
...@@ -107,7 +112,7 @@ namespace IDoMinesweeper ...@@ -107,7 +112,7 @@ namespace IDoMinesweeper
var checkWidth = ReadLine(); var checkWidth = ReadLine();
int width = 0; int width = 0;
if (!int.TryParse(checkHeight, out height)) if (!int.TryParse(checkWidth, out width))
{ {
Console.WriteLine("Not an integer"); Console.WriteLine("Not an integer");
} }
...@@ -115,7 +120,7 @@ namespace IDoMinesweeper ...@@ -115,7 +120,7 @@ namespace IDoMinesweeper
{ {
width = Convert.ToInt32(checkWidth); width = Convert.ToInt32(checkWidth);
} }
//var width = Convert.ToInt32(ReadLine());
var doIt = false; var doIt = false;
do do
...@@ -124,32 +129,36 @@ namespace IDoMinesweeper ...@@ -124,32 +129,36 @@ namespace IDoMinesweeper
if (height < 8 || width < 8) if (height < 8 || width < 8)
{ {
Console.WriteLine("Too small. Minimal is 8x8"); Console.WriteLine("Too small. Minimal board size is 8x8");
return ""; return "";
break;
} }
else if(height > 30 || width > 30) else if(height > 30 || width > 30)
{ {
Console.WriteLine("Too big. Maximum size is 30x30"); Console.WriteLine("Too big. Maximum board size is 30x30");
return ""; return "";
break;
}
else
{
doIt = true;
} }
} while (doIt = false); } while (doIt = false);
//still need improvement. If I put string, it'll say not only not int
//but also "Too small" which is weird
//and do while doesn't work as my expectation yet
//I guess it's time to start making better architecture''
var game = new BoardDim(height, width); var game = new BoardDim(height, width);
//previously game
var done = false; var done = false;
......
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