Commit b49f8cea by alsunj

Added movement and rotation

Added new input system for each client,
Added movement through a rigidbody
Added initial player prefab with a prediction ghost
parent 01fa38ef
Showing with 2720 additions and 208 deletions
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using Unity.Entities;
using Unity.Physics;
using UnityEngine;
public class EntitiesReferencesAuthoring : MonoBehaviour
{
public GameObject playerPrefabGameObject;
public class Baker : Baker<EntitiesReferencesAuthoring>
{
public override void Bake(EntitiesReferencesAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
Entity playerPrefabEntity = GetEntity(authoring.playerPrefabGameObject, TransformUsageFlags.Dynamic);
AddComponent(entity, new EntititesReferences
{
playerPrefabEntity = playerPrefabEntity
});
AddComponent<PhysicsVelocity>(entity);
AddComponent<PhysicsMass>(entity, PhysicsMass.CreateDynamic(MassProperties.UnitSphere, 1f));
AddComponent<PhysicsDamping>(entity, new PhysicsDamping { Linear = 0.01f, Angular = 0.05f });
}
}
}
public struct EntititesReferences : IComponentData
{
public Entity playerPrefabEntity;
}
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.11.2
// from Assets/_Game/Code/Input/InputSystem_Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @InputSystem_Actions: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @InputSystem_Actions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""InputSystem_Actions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""df70fa95-8a34-4494-b137-73ab6b9c7d37"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""351f2ccd-1f9f-44bf-9bec-d62ac5c5f408"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Look"",
""type"": ""Value"",
""id"": ""6b444451-8a00-4d00-a97e-f47457f736a8"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Attack"",
""type"": ""Button"",
""id"": ""6c2ab1b8-8984-453a-af3d-a3c78ae1679a"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Defence"",
""type"": ""Button"",
""id"": ""3c02f95e-5e66-48c8-add8-fc1918367d57"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
""id"": ""852140f2-7766-474d-8707-702459ba45f3"",
""expectedControlType"": """",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""27c5f898-bc57-4ee1-8800-db469aca5fe3"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""f1ba0d36-48eb-4cd5-b651-1c94a6531f70"",
""expectedControlType"": """",
""processors"": """",
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""initialStateCheck"": false
},
{
""name"": ""Sprint"",
""type"": ""Button"",
""id"": ""641cd816-40e6-41b4-8c3d-04687c349290"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""978bfe49-cc26-4a3d-ab7b-7d7a29327403"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": "";Gamepad"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""WASD"",
""id"": ""00ca640b-d935-4593-8157-c05846ea39b3"",
""path"": ""Dpad"",
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""action"": ""Move"",
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},
{
""name"": ""up"",
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""path"": ""<Keyboard>/w"",
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""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""up"",
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""path"": ""<Keyboard>/upArrow"",
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""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""320bffee-a40b-4347-ac70-c210eb8bc73a"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""1c5327b5-f71c-4f60-99c7-4e737386f1d1"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""d2581a9b-1d11-4566-b27d-b92aff5fabbc"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
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""isPartOfComposite"": true
},
{
""name"": ""left"",
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},
{
""name"": ""right"",
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""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
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""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""77bff152-3580-4b21-b6de-dcd0c7e41164"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8"",
""path"": ""<XRController>/{Primary2DAxis}"",
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},
{
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{
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},
{
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},
{
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},
{
""name"": """",
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""interactions"": """",
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{
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{
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{
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{
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{
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""name"": """",
""id"": ""fb8277d4-c5cd-4663-9dc7-ee3f0b506d90"",
""path"": ""<Gamepad>/dpad"",
""interactions"": """",
""processors"": """",
""groups"": "";Gamepad"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""Joystick"",
""id"": ""e25d9774-381c-4a61-b47c-7b6b299ad9f9"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Navigate"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""3db53b26-6601-41be-9887-63ac74e79d19"",
""path"": ""<Joystick>/stick/up"",
""interactions"": """",
""processors"": """",
""groups"": ""Joystick"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""0cb3e13e-3d90-4178-8ae6-d9c5501d653f"",
""path"": ""<Joystick>/stick/down"",
""interactions"": """",
""processors"": """",
""groups"": ""Joystick"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""0392d399-f6dd-4c82-8062-c1e9c0d34835"",
""path"": ""<Joystick>/stick/left"",
""interactions"": """",
""processors"": """",
""groups"": ""Joystick"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""942a66d9-d42f-43d6-8d70-ecb4ba5363bc"",
""path"": ""<Joystick>/stick/right"",
""interactions"": """",
""processors"": """",
""groups"": ""Joystick"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""Keyboard"",
""id"": ""ff527021-f211-4c02-933e-5976594c46ed"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Navigate"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""563fbfdd-0f09-408d-aa75-8642c4f08ef0"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""up"",
""id"": ""eb480147-c587-4a33-85ed-eb0ab9942c43"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""2bf42165-60bc-42ca-8072-8c13ab40239b"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""85d264ad-e0a0-4565-b7ff-1a37edde51ac"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""74214943-c580-44e4-98eb-ad7eebe17902"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""cea9b045-a000-445b-95b8-0c171af70a3b"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""8607c725-d935-4808-84b1-8354e29bab63"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""4cda81dc-9edd-4e03-9d7c-a71a14345d0b"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Navigate"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""9e92bb26-7e3b-4ec4-b06b-3c8f8e498ddc"",
""path"": ""*/{Submit}"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse;Gamepad;Touch;Joystick;XR"",
""action"": ""Submit"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""82627dcc-3b13-4ba9-841d-e4b746d6553e"",
""path"": ""*/{Cancel}"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse;Gamepad;Touch;Joystick;XR"",
""action"": ""Cancel"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c52c8e0b-8179-41d3-b8a1-d149033bbe86"",
""path"": ""<Mouse>/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e1394cbc-336e-44ce-9ea8-6007ed6193f7"",
""path"": ""<Pen>/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5693e57a-238a-46ed-b5ae-e64e6e574302"",
""path"": ""<Touchscreen>/touch*/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Touch"",
""action"": ""Point"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""4faf7dc9-b979-4210-aa8c-e808e1ef89f5"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""8d66d5ba-88d7-48e6-b1cd-198bbfef7ace"",
""path"": ""<Pen>/tip"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""47c2a644-3ebc-4dae-a106-589b7ca75b59"",
""path"": ""<Touchscreen>/touch*/press"",
""interactions"": """",
""processors"": """",
""groups"": ""Touch"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""bb9e6b34-44bf-4381-ac63-5aa15d19f677"",
""path"": ""<XRController>/trigger"",
""interactions"": """",
""processors"": """",
""groups"": ""XR"",
""action"": ""Click"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""38c99815-14ea-4617-8627-164d27641299"",
""path"": ""<Mouse>/scroll"",
""interactions"": """",
""processors"": """",
""groups"": "";Keyboard&Mouse"",
""action"": ""ScrollWheel"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""4c191405-5738-4d4b-a523-c6a301dbf754"",
""path"": ""<Mouse>/rightButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""RightClick"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""24066f69-da47-44f3-a07e-0015fb02eb2e"",
""path"": ""<Mouse>/middleButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard&Mouse"",
""action"": ""MiddleClick"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7236c0d9-6ca3-47cf-a6ee-a97f5b59ea77"",
""path"": ""<XRController>/devicePosition"",
""interactions"": """",
""processors"": """",
""groups"": ""XR"",
""action"": ""TrackedDevicePosition"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""23e01e3a-f935-4948-8d8b-9bcac77714fb"",
""path"": ""<XRController>/deviceRotation"",
""interactions"": """",
""processors"": """",
""groups"": ""XR"",
""action"": ""TrackedDeviceOrientation"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Keyboard&Mouse"",
""bindingGroup"": ""Keyboard&Mouse"",
""devices"": [
{
""devicePath"": ""<Keyboard>"",
""isOptional"": false,
""isOR"": false
},
{
""devicePath"": ""<Mouse>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Gamepad"",
""bindingGroup"": ""Gamepad"",
""devices"": [
{
""devicePath"": ""<Gamepad>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Touch"",
""bindingGroup"": ""Touch"",
""devices"": [
{
""devicePath"": ""<Touchscreen>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""Joystick"",
""bindingGroup"": ""Joystick"",
""devices"": [
{
""devicePath"": ""<Joystick>"",
""isOptional"": false,
""isOR"": false
}
]
},
{
""name"": ""XR"",
""bindingGroup"": ""XR"",
""devices"": [
{
""devicePath"": ""<XRController>"",
""isOptional"": false,
""isOR"": false
}
]
}
]
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true);
m_Player_Attack = m_Player.FindAction("Attack", throwIfNotFound: true);
m_Player_Defence = m_Player.FindAction("Defence", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_Crouch = m_Player.FindAction("Crouch", throwIfNotFound: true);
m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
// UI
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true);
m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true);
m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true);
m_UI_Click = m_UI.FindAction("Click", throwIfNotFound: true);
m_UI_RightClick = m_UI.FindAction("RightClick", throwIfNotFound: true);
m_UI_MiddleClick = m_UI.FindAction("MiddleClick", throwIfNotFound: true);
m_UI_ScrollWheel = m_UI.FindAction("ScrollWheel", throwIfNotFound: true);
m_UI_TrackedDevicePosition = m_UI.FindAction("TrackedDevicePosition", throwIfNotFound: true);
m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true);
}
~@InputSystem_Actions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, InputSystem_Actions.Player.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputSystem_Actions.UI.Disable() has not been called.");
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Look;
private readonly InputAction m_Player_Attack;
private readonly InputAction m_Player_Defence;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_Crouch;
private readonly InputAction m_Player_Jump;
private readonly InputAction m_Player_Sprint;
public struct PlayerActions
{
private @InputSystem_Actions m_Wrapper;
public PlayerActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputAction @Look => m_Wrapper.m_Player_Look;
public InputAction @Attack => m_Wrapper.m_Player_Attack;
public InputAction @Defence => m_Wrapper.m_Player_Defence;
public InputAction @Interact => m_Wrapper.m_Player_Interact;
public InputAction @Crouch => m_Wrapper.m_Player_Crouch;
public InputAction @Jump => m_Wrapper.m_Player_Jump;
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
@Attack.started += instance.OnAttack;
@Attack.performed += instance.OnAttack;
@Attack.canceled += instance.OnAttack;
@Defence.started += instance.OnDefence;
@Defence.performed += instance.OnDefence;
@Defence.canceled += instance.OnDefence;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Sprint.started += instance.OnSprint;
@Sprint.performed += instance.OnSprint;
@Sprint.canceled += instance.OnSprint;
}
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Look.started -= instance.OnLook;
@Look.performed -= instance.OnLook;
@Look.canceled -= instance.OnLook;
@Attack.started -= instance.OnAttack;
@Attack.performed -= instance.OnAttack;
@Attack.canceled -= instance.OnAttack;
@Defence.started -= instance.OnDefence;
@Defence.performed -= instance.OnDefence;
@Defence.canceled -= instance.OnDefence;
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
@Crouch.started -= instance.OnCrouch;
@Crouch.performed -= instance.OnCrouch;
@Crouch.canceled -= instance.OnCrouch;
@Jump.started -= instance.OnJump;
@Jump.performed -= instance.OnJump;
@Jump.canceled -= instance.OnJump;
@Sprint.started -= instance.OnSprint;
@Sprint.performed -= instance.OnSprint;
@Sprint.canceled -= instance.OnSprint;
}
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
// UI
private readonly InputActionMap m_UI;
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
private readonly InputAction m_UI_Navigate;
private readonly InputAction m_UI_Submit;
private readonly InputAction m_UI_Cancel;
private readonly InputAction m_UI_Point;
private readonly InputAction m_UI_Click;
private readonly InputAction m_UI_RightClick;
private readonly InputAction m_UI_MiddleClick;
private readonly InputAction m_UI_ScrollWheel;
private readonly InputAction m_UI_TrackedDevicePosition;
private readonly InputAction m_UI_TrackedDeviceOrientation;
public struct UIActions
{
private @InputSystem_Actions m_Wrapper;
public UIActions(@InputSystem_Actions wrapper) { m_Wrapper = wrapper; }
public InputAction @Navigate => m_Wrapper.m_UI_Navigate;
public InputAction @Submit => m_Wrapper.m_UI_Submit;
public InputAction @Cancel => m_Wrapper.m_UI_Cancel;
public InputAction @Point => m_Wrapper.m_UI_Point;
public InputAction @Click => m_Wrapper.m_UI_Click;
public InputAction @RightClick => m_Wrapper.m_UI_RightClick;
public InputAction @MiddleClick => m_Wrapper.m_UI_MiddleClick;
public InputAction @ScrollWheel => m_Wrapper.m_UI_ScrollWheel;
public InputAction @TrackedDevicePosition => m_Wrapper.m_UI_TrackedDevicePosition;
public InputAction @TrackedDeviceOrientation => m_Wrapper.m_UI_TrackedDeviceOrientation;
public InputActionMap Get() { return m_Wrapper.m_UI; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
public void AddCallbacks(IUIActions instance)
{
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
@Navigate.started += instance.OnNavigate;
@Navigate.performed += instance.OnNavigate;
@Navigate.canceled += instance.OnNavigate;
@Submit.started += instance.OnSubmit;
@Submit.performed += instance.OnSubmit;
@Submit.canceled += instance.OnSubmit;
@Cancel.started += instance.OnCancel;
@Cancel.performed += instance.OnCancel;
@Cancel.canceled += instance.OnCancel;
@Point.started += instance.OnPoint;
@Point.performed += instance.OnPoint;
@Point.canceled += instance.OnPoint;
@Click.started += instance.OnClick;
@Click.performed += instance.OnClick;
@Click.canceled += instance.OnClick;
@RightClick.started += instance.OnRightClick;
@RightClick.performed += instance.OnRightClick;
@RightClick.canceled += instance.OnRightClick;
@MiddleClick.started += instance.OnMiddleClick;
@MiddleClick.performed += instance.OnMiddleClick;
@MiddleClick.canceled += instance.OnMiddleClick;
@ScrollWheel.started += instance.OnScrollWheel;
@ScrollWheel.performed += instance.OnScrollWheel;
@ScrollWheel.canceled += instance.OnScrollWheel;
@TrackedDevicePosition.started += instance.OnTrackedDevicePosition;
@TrackedDevicePosition.performed += instance.OnTrackedDevicePosition;
@TrackedDevicePosition.canceled += instance.OnTrackedDevicePosition;
@TrackedDeviceOrientation.started += instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.performed += instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.canceled += instance.OnTrackedDeviceOrientation;
}
private void UnregisterCallbacks(IUIActions instance)
{
@Navigate.started -= instance.OnNavigate;
@Navigate.performed -= instance.OnNavigate;
@Navigate.canceled -= instance.OnNavigate;
@Submit.started -= instance.OnSubmit;
@Submit.performed -= instance.OnSubmit;
@Submit.canceled -= instance.OnSubmit;
@Cancel.started -= instance.OnCancel;
@Cancel.performed -= instance.OnCancel;
@Cancel.canceled -= instance.OnCancel;
@Point.started -= instance.OnPoint;
@Point.performed -= instance.OnPoint;
@Point.canceled -= instance.OnPoint;
@Click.started -= instance.OnClick;
@Click.performed -= instance.OnClick;
@Click.canceled -= instance.OnClick;
@RightClick.started -= instance.OnRightClick;
@RightClick.performed -= instance.OnRightClick;
@RightClick.canceled -= instance.OnRightClick;
@MiddleClick.started -= instance.OnMiddleClick;
@MiddleClick.performed -= instance.OnMiddleClick;
@MiddleClick.canceled -= instance.OnMiddleClick;
@ScrollWheel.started -= instance.OnScrollWheel;
@ScrollWheel.performed -= instance.OnScrollWheel;
@ScrollWheel.canceled -= instance.OnScrollWheel;
@TrackedDevicePosition.started -= instance.OnTrackedDevicePosition;
@TrackedDevicePosition.performed -= instance.OnTrackedDevicePosition;
@TrackedDevicePosition.canceled -= instance.OnTrackedDevicePosition;
@TrackedDeviceOrientation.started -= instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.performed -= instance.OnTrackedDeviceOrientation;
@TrackedDeviceOrientation.canceled -= instance.OnTrackedDeviceOrientation;
}
public void RemoveCallbacks(IUIActions instance)
{
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
public void SetCallbacks(IUIActions instance)
{
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public UIActions @UI => new UIActions(this);
private int m_KeyboardMouseSchemeIndex = -1;
public InputControlScheme KeyboardMouseScheme
{
get
{
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
}
}
private int m_GamepadSchemeIndex = -1;
public InputControlScheme GamepadScheme
{
get
{
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
private int m_TouchSchemeIndex = -1;
public InputControlScheme TouchScheme
{
get
{
if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
return asset.controlSchemes[m_TouchSchemeIndex];
}
}
private int m_JoystickSchemeIndex = -1;
public InputControlScheme JoystickScheme
{
get
{
if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
return asset.controlSchemes[m_JoystickSchemeIndex];
}
}
private int m_XRSchemeIndex = -1;
public InputControlScheme XRScheme
{
get
{
if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
return asset.controlSchemes[m_XRSchemeIndex];
}
}
public interface IPlayerActions
{
void OnMove(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
void OnAttack(InputAction.CallbackContext context);
void OnDefence(InputAction.CallbackContext context);
void OnInteract(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnSprint(InputAction.CallbackContext context);
}
public interface IUIActions
{
void OnNavigate(InputAction.CallbackContext context);
void OnSubmit(InputAction.CallbackContext context);
void OnCancel(InputAction.CallbackContext context);
void OnPoint(InputAction.CallbackContext context);
void OnClick(InputAction.CallbackContext context);
void OnRightClick(InputAction.CallbackContext context);
void OnMiddleClick(InputAction.CallbackContext context);
void OnScrollWheel(InputAction.CallbackContext context);
void OnTrackedDevicePosition(InputAction.CallbackContext context);
void OnTrackedDeviceOrientation(InputAction.CallbackContext context);
}
}
fileFormatVersion: 2
guid: 12a626f7770112b448d68b4e9e838686
\ No newline at end of file
......@@ -27,7 +27,16 @@
"name": "Attack",
"type": "Button",
"id": "6c2ab1b8-8984-453a-af3d-a3c78ae1679a",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Defence",
"type": "Button",
"id": "3c02f95e-5e66-48c8-add8-fc1918367d57",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
......@@ -36,7 +45,7 @@
"name": "Interact",
"type": "Button",
"id": "852140f2-7766-474d-8707-702459ba45f3",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "Hold",
"initialStateCheck": false
......@@ -45,7 +54,7 @@
"name": "Crouch",
"type": "Button",
"id": "27c5f898-bc57-4ee1-8800-db469aca5fe3",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
......@@ -54,25 +63,7 @@
"name": "Jump",
"type": "Button",
"id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Previous",
"type": "Button",
"id": "2776c80d-3c14-4091-8c56-d04ced07a2b0",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "Next",
"type": "Button",
"id": "b7230bb6-fc9b-4f52-8b25-f5e19cb2c2ba",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
......@@ -81,7 +72,7 @@
"name": "Sprint",
"type": "Button",
"id": "641cd816-40e6-41b4-8c3d-04687c349290",
"expectedControlType": "Button",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
......@@ -256,7 +247,7 @@
{
"name": "",
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
"path": "<Gamepad>/buttonWest",
"path": "<Gamepad>/leftTrigger",
"interactions": "",
"processors": "",
"groups": ";Gamepad",
......@@ -321,23 +312,34 @@
},
{
"name": "",
"id": "cbac6039-9c09-46a1-b5f2-4e5124ccb5ed",
"path": "<Keyboard>/2",
"id": "db18eb48-27c1-483d-a77e-0e3af501c779",
"path": "<Gamepad>/buttonEast",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Next",
"groups": ";Gamepad",
"action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "e15ca19d-e649-4852-97d5-7fe8ccc44e94",
"path": "<Gamepad>/dpad/right",
"id": "3209cfc4-56fb-433a-810b-9ccd7b93193a",
"path": "<Gamepad>/rightTrigger",
"interactions": "",
"processors": "",
"groups": "Gamepad",
"action": "Next",
"groups": ";Keyboard&Mouse",
"action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "a9e0ea63-35f9-4bc2-85e2-5f080975359d",
"path": "<Mouse>/rightButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "Defence",
"isComposite": false,
"isPartOfComposite": false
},
......@@ -409,28 +411,6 @@
},
{
"name": "",
"id": "1534dc16-a6aa-499d-9c3a-22b47347b52a",
"path": "<Keyboard>/1",
"interactions": "",
"processors": "",
"groups": "Keyboard&Mouse",
"action": "Previous",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "25060bbd-a3a6-476e-8fba-45ae484aad05",
"path": "<Gamepad>/dpad/left",
"interactions": "",
"processors": "",
"groups": "Gamepad",
"action": "Previous",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "1c04ea5f-b012-41d1-a6f7-02e963b52893",
"path": "<Keyboard>/e",
"interactions": "",
......
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ScriptedImporter:
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......@@ -8,7 +8,7 @@ ScriptedImporter:
assetBundleName:
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script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
generateWrapperCode: 0
generateWrapperCode: 1
wrapperCodePath:
wrapperClassName:
wrapperCodeNamespace:
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using UnityEngine;
public class NetcodePlayerInputAuthoring : MonoBehaviour
{
public class Baker : Baker<NetcodePlayerInputAuthoring>
{
public override void Bake(NetcodePlayerInputAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new NetcodePlayerInput());
// Assign initial values to PlayerSprintData
AddComponent(entity, new PlayerSprintData
{
isSprinting = false,
isSprintCooldown = false,
sprintRemaining = 5f,
sprintDuration = 5f,
sprintSpeed = 12f,
walkSpeed = 9f,
sprintCooldown = 0f,
sprintCooldownReset = 2f,
sprintFOV = 90f,
walkFOV = 60f,
sprintFOVStepTime = 0.1f
});
AddComponent(entity, new PlayerAttackData());
AddComponent(entity, new PlayerDefenceData());
AddComponent(entity, new CameraFollow());
}
}
}
public struct NetcodePlayerInput : IInputComponentData
{
public float2 inputVector;
}
public struct PlayerSprintData : IComponentData
{
public bool isSprinting;
public bool isSprintCooldown;
public float sprintRemaining;
public float sprintDuration;
public float sprintSpeed;
public float walkSpeed;
public float sprintCooldown;
public float sprintCooldownReset;
public float sprintFOV;
public float walkFOV;
public float sprintFOVStepTime;
}
public struct PlayerAttackData : IComponentData
{
public float attackCooldownTimer;
}
public struct PlayerDefenceData : IComponentData
{
public float defenceCooldownTimer;
}
public struct CameraFollow : IComponentData
{
public Entity PlayerEntity;
}
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folderAsset: yes
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userData:
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using System;
using UnityEngine;
public interface IInputHandler
{
event Action<Vector2> MoveEvent;
event Action<Vector2> LookEvent;
event Action InteractEvent;
event Action JumpEvent;
event Action AttackEvent;
event Action<bool> SprintEvent;
event Action<bool> CrouchEvent;
event Action<bool> DefenceEvent;
void SimulateMove(Vector2 movement);
void SimulateInteract();
void SimulateSprint(bool isSprinting);
}
\ No newline at end of file
fileFormatVersion: 2
guid: d46d1e8601bcf2d4ea4a52c07e5b234c
\ No newline at end of file
public interface ISwitchPlayerMap
{
public void TurnOffPlayerControls();
public void TurnOnPlayerControls();
}
\ No newline at end of file
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guid: cfe16b227948957449f05a25d3db89aa
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: a58be7ccb80c93c4e880d98b1c3b1b2c, type: 3}
m_Name: InputReader
m_EditorClassIdentifier:
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mainObjectFileID: 11400000
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using System;
using UnityEngine;
using UnityEngine.InputSystem;
[CreateAssetMenu(fileName = "InputReader", menuName = "Scriptable Objects/InputReader")]
public class InputReader : ScriptableObject, InputSystem_Actions.IPlayerActions, IInputHandler, ISwitchPlayerMap
{
private InputSystem_Actions inputActions;
public event Action<Vector2> MoveEvent;
public event Action<Vector2> LookEvent;
public event Action InteractEvent;
public event Action JumpEvent;
public event Action AttackEvent;
public event Action<bool> SprintEvent;
public event Action<bool> CrouchEvent;
public event Action<bool> DefenceEvent;
public void InitializeInput()
{
if (inputActions == null)
{
inputActions = new InputSystem_Actions();
inputActions.Player.SetCallbacks(this);
}
inputActions.Enable();
}
private void OnDisable()
{
if (inputActions != null)
{
inputActions.Disable();
inputActions.Player.RemoveCallbacks(this);
inputActions.Dispose();
}
}
public void OnMove(InputAction.CallbackContext context)
{
if (context.performed)
{
MoveEvent?.Invoke(context.ReadValue<Vector2>());
}
else
{
MoveEvent?.Invoke(Vector2.zero);
}
}
public void OnLook(InputAction.CallbackContext context)
{
if (context.performed)
{
LookEvent?.Invoke(context.ReadValue<Vector2>());
}
else
{
LookEvent?.Invoke(new Vector2(0, 0));
}
}
public void OnAttack(InputAction.CallbackContext context)
{
if (context.performed)
{
AttackEvent?.Invoke();
}
}
public void OnDefence(InputAction.CallbackContext context)
{
if (context.performed)
{
DefenceEvent?.Invoke(true);
}
else if (context.canceled)
{
DefenceEvent?.Invoke(false);
}
}
public void OnInteract(InputAction.CallbackContext context)
{
if (context.performed)
{
InteractEvent?.Invoke();
}
}
public void OnCrouch(InputAction.CallbackContext context)
{
if (context.performed)
{
CrouchEvent?.Invoke(true);
}
else
{
CrouchEvent?.Invoke(false);
}
}
public void OnJump(InputAction.CallbackContext context)
{
if (context.performed)
{
JumpEvent?.Invoke();
}
}
public void OnSprint(InputAction.CallbackContext context)
{
if (context.performed)
{
SprintEvent?.Invoke(true);
}
else
{
SprintEvent?.Invoke(false);
}
}
public void SimulateMove(Vector2 movement)
{
throw new NotImplementedException();
}
public void SimulateInteract()
{
throw new NotImplementedException();
}
public void SimulateSprint(bool isSprinting)
{
throw new NotImplementedException();
}
public void TurnOffPlayerControls()
{
inputActions.Player.Disable();
}
public void TurnOnPlayerControls()
{
inputActions.Player.Enable();
}
}
\ No newline at end of file
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fileFormatVersion: 2
guid: 417ced8639e5b054b95d1930988316b7
folderAsset: yes
DefaultImporter:
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userData:
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using Unity.Burst;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using Unity.Transforms;
using UnityEngine;
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
......@@ -9,16 +11,20 @@ partial struct GoInGameServerSystem : ISystem
[BurstCompile]
public void OnCreate(ref SystemState state)
{
EntityQueryBuilder entityQueryBuilder = new EntityQueryBuilder(Unity.Collections.Allocator.Temp)
.WithAll<GoInGameRequestRpc>().WithAll<ReceiveRpcCommandRequest>();
state.RequireForUpdate(state.GetEntityQuery(entityQueryBuilder));
entityQueryBuilder.Dispose();
state.RequireForUpdate<EntititesReferences>();
state.RequireForUpdate<NetworkId>();
// EntityQueryBuilder entityQueryBuilder = new EntityQueryBuilder(Unity.Collections.Allocator.Temp)
// .WithAll<GoInGameRequestRpc>().WithAll<ReceiveRpcCommandRequest>();
// state.RequireForUpdate(state.GetEntityQuery(entityQueryBuilder));
// entityQueryBuilder.Dispose();
}
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
EntityCommandBuffer entityCommandBuffer = new EntityCommandBuffer(Unity.Collections.Allocator.Temp);
EntititesReferences entititesReferences = SystemAPI.GetSingleton<EntititesReferences>();
foreach ((
RefRO<ReceiveRpcCommandRequest> receiveRpcCommandRequest,
Entity entity) in
......@@ -28,7 +34,31 @@ partial struct GoInGameServerSystem : ISystem
entityCommandBuffer.AddComponent<NetworkStreamInGame>(receiveRpcCommandRequest.ValueRO.SourceConnection);
Debug.Log("Client Connected to Server");
entityCommandBuffer.DestroyEntity(entity);
// Instantiate player entity and place randomly on the x axis -+10
Entity playerEntity = entityCommandBuffer.Instantiate(entititesReferences.playerPrefabEntity);
entityCommandBuffer.SetComponent(playerEntity, LocalTransform.FromPosition(new float3(
UnityEngine.Random.Range(-10, +10), 0, 0)));
// Instantiate camera entity and set it to follow the player
Entity cameraEntity = entityCommandBuffer.CreateEntity();
entityCommandBuffer.AddComponent(cameraEntity, new CameraFollow { PlayerEntity = playerEntity });
// Add GhostOwner component to connecting player that sent the connection rpc
NetworkId networkId = SystemAPI.GetComponent<NetworkId>(receiveRpcCommandRequest.ValueRO.SourceConnection);
entityCommandBuffer.AddComponent(playerEntity, new GhostOwner
{
NetworkId = networkId.Value
});
// This destroys the player entity if the that client has disconnected
entityCommandBuffer.AppendToBuffer(receiveRpcCommandRequest.ValueRO.SourceConnection, new LinkedEntityGroup
{
Value = playerEntity
});
}
entityCommandBuffer.Playback(state.EntityManager);
}
......
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using Unity.Burst;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using UnityEngine;
[UpdateInGroup(typeof(GhostInputSystemGroup))]
public partial class NetcodePlayerInputSystem : SystemBase
{
private InputSystem_Actions _inputActions;
protected override void OnCreate()
{
_inputActions = new InputSystem_Actions();
_inputActions.Enable();
RequireForUpdate<NetworkStreamInGame>();
RequireForUpdate<NetcodePlayerInput>();
}
protected override void OnUpdate()
{
foreach (RefRW<NetcodePlayerInput> netcodePlayerInput in SystemAPI.Query<RefRW<NetcodePlayerInput>>()
.WithAll<GhostOwnerIsLocal>())
{
netcodePlayerInput.ValueRW.inputVector = _inputActions.Player.Move.ReadValue<Vector2>();
}
}
protected override void OnDestroy()
{
base.OnDestroy();
_inputActions.Disable();
}
}
\ No newline at end of file
fileFormatVersion: 2
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using Unity.Burst;
using Unity.Entities;
using Unity.Mathematics;
using Unity.NetCode;
using Unity.Physics;
using Unity.Transforms;
using UnityEngine;
[UpdateInGroup(typeof(PredictedSimulationSystemGroup))]
partial struct NetcodePlayerMovementSystem : ISystem
{
[BurstCompile]
public void OnUpdate(ref SystemState state)
{
float deltaTime = SystemAPI.Time.DeltaTime;
foreach ((RefRO<NetcodePlayerInput> netcodePlayerInput, RefRW<PhysicsVelocity> physicsVelocity,
RefRW<LocalTransform> localTransform, RefRW<PlayerSprintData> sprintData,
RefRO<CameraFollow> cameraFollow)
in SystemAPI
.Query<RefRO<NetcodePlayerInput>, RefRW<PhysicsVelocity>, RefRW<LocalTransform>,
RefRW<PlayerSprintData>, RefRO<CameraFollow>>()
.WithAll<Simulate>())
{
Debug.Log("Updating player movement and camera follow");
float3 moveVector = new float3(netcodePlayerInput.ValueRO.inputVector.x, 0,
netcodePlayerInput.ValueRO.inputVector.y);
float moveSpeed = sprintData.ValueRO.isSprinting
? sprintData.ValueRO.sprintSpeed
: sprintData.ValueRO.walkSpeed;
// Update sprinting logic
if (sprintData.ValueRO.isSprinting && !sprintData.ValueRO.isSprintCooldown)
{
sprintData.ValueRW.sprintRemaining -= deltaTime;
if (sprintData.ValueRW.sprintRemaining <= 0)
{
sprintData.ValueRW.isSprinting = false;
sprintData.ValueRW.isSprintCooldown = true;
}
}
else
{
sprintData.ValueRW.sprintRemaining = math.clamp(sprintData.ValueRW.sprintRemaining + deltaTime, 0,
sprintData.ValueRO.sprintDuration);
}
if (sprintData.ValueRO.isSprintCooldown)
{
sprintData.ValueRW.sprintCooldown -= deltaTime;
if (sprintData.ValueRW.sprintCooldown <= 0)
{
sprintData.ValueRW.isSprintCooldown = false;
sprintData.ValueRW.sprintCooldown = sprintData.ValueRO.sprintCooldownReset;
}
}
// Apply instant movement
physicsVelocity.ValueRW.Linear = moveVector * moveSpeed;
// Optionally, update the rotation to face the movement direction
if (!math.all(moveVector == float3.zero))
{
quaternion targetRotation = quaternion.LookRotationSafe(moveVector, math.up());
localTransform.ValueRW.Rotation = math.slerp(localTransform.ValueRO.Rotation, targetRotation, 0.1f);
}
// Update camera position and FOV
Entity playerEntity = cameraFollow.ValueRO.PlayerEntity;
if (SystemAPI.HasComponent<LocalTransform>(playerEntity))
{
LocalTransform playerTransform = SystemAPI.GetComponent<LocalTransform>(playerEntity);
float3 cameraPosition = playerTransform.Position + new float3(0, 2, -5);
SystemAPI.SetComponent(cameraFollow.ValueRO.PlayerEntity,
new LocalTransform { Position = cameraPosition });
// Update camera FOV
Camera.main.fieldOfView = math.lerp(Camera.main.fieldOfView,
sprintData.ValueRO.isSprinting ? sprintData.ValueRO.sprintFOV : sprintData.ValueRO.walkFOV,
sprintData.ValueRO.sprintFOVStepTime * deltaTime);
}
}
}
}
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"com.unity.physics": "1.3.10",
"com.unity.render-pipelines.universal": "17.0.3",
"com.unity.test-framework": "1.4.5",
"com.unity.timeline": "1.8.7",
......
......@@ -27,7 +27,7 @@
"url": "https://packages.unity.com"
},
"com.unity.collections": {
"version": "2.5.2",
"version": "2.5.3",
"depth": 1,
"source": "registry",
"dependencies": {
......@@ -40,23 +40,23 @@
"url": "https://packages.unity.com"
},
"com.unity.entities": {
"version": "1.3.9",
"depth": 0,
"version": "1.3.10",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.8.18",
"com.unity.collections": "2.5.2",
"com.unity.collections": "2.5.3",
"com.unity.mathematics": "1.3.2",
"com.unity.modules.audio": "1.0.0",
"com.unity.serialization": "3.1.1",
"com.unity.serialization": "3.1.2",
"com.unity.profiling.core": "1.0.2",
"com.unity.modules.physics": "1.0.0",
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.nuget.mono-cecil": "1.11.5",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.scriptablebuildpipeline": "1.21.21",
"com.unity.scriptablebuildpipeline": "1.21.25",
"com.unity.test-framework.performance": "3.0.3"
},
"url": "https://packages.unity.com"
......@@ -142,8 +142,8 @@
"url": "https://packages.unity.com"
},
"com.unity.nuget.mono-cecil": {
"version": "1.11.4",
"depth": 1,
"version": "1.11.5",
"depth": 2,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
......@@ -156,13 +156,13 @@
"url": "https://packages.unity.com"
},
"com.unity.physics": {
"version": "1.3.9",
"version": "1.3.10",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.burst": "1.8.18",
"com.unity.entities": "1.3.9",
"com.unity.collections": "2.5.2",
"com.unity.entities": "1.3.10",
"com.unity.collections": "2.5.3",
"com.unity.mathematics": "1.3.2",
"com.unity.modules.imgui": "1.0.0",
"com.unity.test-framework": "1.4.5",
......
......@@ -9,5 +9,5 @@ EditorBuildSettings:
path: Assets/_Game/Scenes/GameScene.unity
guid: 99c9720ab356a0642a771bea13969a05
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 14b037eabac02c946b6a54f5e7289a64, type: 3}
m_UseUCBPForAssetBundles: 0
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