Commit 334b35b6 by alsunj

leak

parent 81cb57be
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using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
public class EnemySpawnAuthoring : MonoBehaviour
{
public Transform[] spawnPoints;
public float spawnTimer;
public class EnemySpawnPointsBaker : Baker<EnemySpawnAuthoring>
{
public override void Bake(EnemySpawnAuthoring authoring)
{
Entity entity = GetEntity(TransformUsageFlags.None);
var spawnPointPositions = new NativeArray<float3>(authoring.spawnPoints.Length, Allocator.Persistent);
for (int i = 0; i < authoring.spawnPoints.Length; i++)
{
spawnPointPositions[i] = authoring.spawnPoints[i].position;
}
AddComponent(entity, new EnemySpawnPoints
{
SpawnPoints = spawnPointPositions
});
AddComponent(entity, new EnemySpawnTimer
{
SpawnTimer = authoring.spawnTimer
});
}
}
}
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using Unity.Collections;
using Unity.Entities; using Unity.Entities;
using Unity.Mathematics; using Unity.Mathematics;
using Unity.NetCode; using Unity.NetCode;
...@@ -19,6 +20,15 @@ public struct RespawnTickCount : IComponentData ...@@ -19,6 +20,15 @@ public struct RespawnTickCount : IComponentData
public uint Value; public uint Value;
} }
public struct EnemySpawnPoints : IComponentData
{
public NativeArray<float3> SpawnPoints;
}
public struct EnemySpawnTimer : IComponentData
{
public float SpawnTimer;
}
public struct NetworkEntityReference : IComponentData public struct NetworkEntityReference : IComponentData
{ {
......
...@@ -8,7 +8,6 @@ using UnityEngine; ...@@ -8,7 +8,6 @@ using UnityEngine;
[WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)] [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation)]
partial struct GoInGameServerSystem : ISystem partial struct GoInGameServerSystem : ISystem
{ {
[BurstCompile]
public void OnCreate(ref SystemState state) public void OnCreate(ref SystemState state)
{ {
state.RequireForUpdate<PlayerCounter>(); state.RequireForUpdate<PlayerCounter>();
...@@ -17,27 +16,33 @@ partial struct GoInGameServerSystem : ISystem ...@@ -17,27 +16,33 @@ partial struct GoInGameServerSystem : ISystem
state.RequireForUpdate<GoInGameRequestRpc>(); state.RequireForUpdate<GoInGameRequestRpc>();
} }
[BurstCompile]
public void OnUpdate(ref SystemState state) public void OnUpdate(ref SystemState state)
{ {
EntityCommandBuffer entityCommandBuffer = new EntityCommandBuffer(Unity.Collections.Allocator.Temp); Debug.Log("GoInGameServerSystem: OnUpdate started");
EntityCommandBuffer entityCommandBuffer = new EntityCommandBuffer(Unity.Collections.Allocator.Temp);
EntititesReferences entititesReferences = SystemAPI.GetSingleton<EntititesReferences>(); EntititesReferences entititesReferences = SystemAPI.GetSingleton<EntititesReferences>();
Entity gameStartPropertiesEntity = SystemAPI.GetSingletonEntity<PlayerCounter>(); Entity gameStartPropertiesEntity = SystemAPI.GetSingletonEntity<PlayerCounter>();
PlayerCounter playerCounter = SystemAPI.GetComponent<PlayerCounter>(gameStartPropertiesEntity); PlayerCounter playerCounter = SystemAPI.GetComponent<PlayerCounter>(gameStartPropertiesEntity);
GameStartProperties gameStartProperties = GameStartProperties gameStartProperties =
SystemAPI.GetComponent<GameStartProperties>(gameStartPropertiesEntity); SystemAPI.GetComponent<GameStartProperties>(gameStartPropertiesEntity);
Debug.Log(
$"GoInGameServerSystem: entititesReferences: {entititesReferences}, gameStartPropertiesEntity: {gameStartPropertiesEntity}");
foreach (( foreach ((
RefRO<ReceiveRpcCommandRequest> receiveRpcCommandRequest, RefRO<ReceiveRpcCommandRequest> receiveRpcCommandRequest,
Entity entity) in Entity entity) in
SystemAPI.Query SystemAPI.Query
<RefRO<ReceiveRpcCommandRequest>>().WithAll<GoInGameRequestRpc>().WithEntityAccess()) <RefRO<ReceiveRpcCommandRequest>>().WithAll<GoInGameRequestRpc>().WithEntityAccess())
{ {
//
//
//
Entity sourceConnection = Entity sourceConnection =
receiveRpcCommandRequest.ValueRO.SourceConnection; // Get the source connection entity receiveRpcCommandRequest.ValueRO.SourceConnection; // Get the source connection entity
Debug.Log($"GoInGameServerSystem: sourceConnection: {sourceConnection}");
entityCommandBuffer.AddComponent<NetworkStreamInGame>(sourceConnection); entityCommandBuffer.AddComponent<NetworkStreamInGame>(sourceConnection);
Debug.Log("Client Connected to Server");
entityCommandBuffer.DestroyEntity(entity); entityCommandBuffer.DestroyEntity(entity);
...@@ -94,7 +99,6 @@ partial struct GoInGameServerSystem : ISystem ...@@ -94,7 +99,6 @@ partial struct GoInGameServerSystem : ISystem
SystemAPI.SetSingleton(playerCounter); SystemAPI.SetSingleton(playerCounter);
} }
[BurstCompile]
public void OnDestroy(ref SystemState state) public void OnDestroy(ref SystemState state)
{ {
} }
......
...@@ -8,10 +8,9 @@ partial struct ServerStartGameSystem : ISystem ...@@ -8,10 +8,9 @@ partial struct ServerStartGameSystem : ISystem
{ {
public void OnCreate(ref SystemState state) public void OnCreate(ref SystemState state)
{ {
state.RequireForUpdate<NetworkTime>();
state.RequireForUpdate<GameStartProperties>(); state.RequireForUpdate<GameStartProperties>();
state.RequireForUpdate<EntititesReferences>(); state.RequireForUpdate<EntititesReferences>();
state.RequireForUpdate<GamePlayingTag>(); // var builder = new EntityQueryBuilder(Allocator.Temp).WithAll<MobaTeamRequest, ReceiveRpcCommandRequest>(); state.RequireForUpdate<GamePlayingTag>();
// state.RequireForUpdate(state.GetEntityQuery(builder)); state.RequireForUpdate<BeginSimulationEntityCommandBufferSystem.Singleton>();
} }
} }
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...@@ -112,21 +112,21 @@ public class ClientConnectionManager : MonoBehaviour ...@@ -112,21 +112,21 @@ public class ClientConnectionManager : MonoBehaviour
serverWorld.EntityManager.CreateEntityQuery(ComponentType.ReadWrite<NetworkStreamDriver>()); serverWorld.EntityManager.CreateEntityQuery(ComponentType.ReadWrite<NetworkStreamDriver>());
networkDriverQuery.GetSingletonRW<NetworkStreamDriver>().ValueRW.Listen(serverEndpoint); networkDriverQuery.GetSingletonRW<NetworkStreamDriver>().ValueRW.Listen(serverEndpoint);
} }
// Create the entity and add components directly. // // Create the entity and add components directly.
var configEntity = serverWorld.EntityManager.CreateEntity(); // var configEntity = serverWorld.EntityManager.CreateEntity();
serverWorld.EntityManager.AddComponentData(configEntity, new GameStartProperties // serverWorld.EntityManager.AddComponentData(configEntity, new GameStartProperties
{ // {
CountdownTime = _gameStartCountDownTime, // CountdownTime = _gameStartCountDownTime,
PlayerAmount = PlayerAmount, // PlayerAmount = PlayerAmount,
RogueEnemyAmount = RogueEnemyAmount, // RogueEnemyAmount = RogueEnemyAmount,
SlimeEnemyAmount = SlimeEnemyAmount // SlimeEnemyAmount = SlimeEnemyAmount
}); // });
serverWorld.EntityManager.AddComponentData(configEntity, new SpawnableEnemiesCounter // serverWorld.EntityManager.AddComponentData(configEntity, new SpawnableEnemiesCounter
{ // {
SlimeEnemyCounter = 0, // SlimeEnemyCounter = 0,
RogueEnemyCounter = 0 // RogueEnemyCounter = 0
}); // });
serverWorld.EntityManager.AddComponentData(configEntity, new PlayerCounter { Value = 0 }); // serverWorld.EntityManager.AddComponentData(configEntity, new PlayerCounter { Value = 0 });
} }
private void StartClient() private void StartClient()
......
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......
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